Saturday, August 07, 2010
It's certainly no SkeinForge killer at this phase, but I like to think that, written in Processing (which is crossplatform and basically Java), and starting from a pretty aggressively Object-oriented stance, it'll be much easier to maintain, branch, and improve upon than SkeinForge and perhaps in the end, even better.
As it stands there are two cases where I think it already beats SkeinForge:
* Meshes which are very large (SuperSkein is fairly fast even at 500k+ triangles)
* Meshes which are flagrantly non-manifold (such as just about any character design with an armature)
It can't do multiple shells yet, but some of the math groundwork is already put in. If anyone wants dev permissions just message me on GitHub and I'll add you.
I'll test and give some feedback, when it's usable ...
I have a snippet of code that feeds gcode to my CNC that could be added, but would like to incorporate that with a dxf translator (much like replicatorg does with stl). Using this to expose PCBs with a UV laser from the dxf schematics
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