Wednesday, January 03, 2007
Where To Start?
1. Assemble a Fab@Home device. As far as I can tell, there's no machining involved, not even drilling holes. It is a tad on the expensive side, though. Also has a syringe tool instead of an extruder.
2. Buy a cheap 3-axis, router and try to put together an extruder. Slightly cheaper than a Fab@Home but does require building an extruder.
3. Try to build one of the RepRap devices (e.g. Tommelise) from scratch. Certainly the cheapest solution but almost certainly destined to end up askew and half-finished.
4. Wait a while until someone starts selling RepRap kits. Probably cheap and relatively easy to assemble but I'm guessing it'll be a while before a design is stable enough for kitting.
Unfortunately, I can't decide which course to take, so the default action is inaction.
I'd advise setting up a PC to the point where it can run the RepRap software, make it ping itself through a serial port, then re-evaluate the hardware situation.
which is why i think i'm going to form a non-profit corp that can handle all the things necessary to set up shop on the internet and sell supplies, parts, kits, and fully assembled machines to those that want them. obviously since the project is open you can do it whatever way you like, but it would be sooo much easier if you could just go to store.reprap.org and buy the things you need all in one go it would rock. and since it was a non profit, you know all the money would be going back into the project itself.
that being said, i'm going to begin construction of my device once i get the necessary parts and then once i get a real machine, i'd like to start cranking out parts and control boards and then shipping them out to people who are interested.
RepRap V1.0 is going to be pretty dynamic. Maybe it can be done with an array of RepRaps. Maybe some parts will be easier than others. It'll be fun sorting it out.
But yes, I too would like to be providing parts. But a nailed-down V1.1 design might be needed before stocks can be built up.
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