Wednesday, December 27, 2006

 

New website for Tommelise...

Some weeks ago I reached the conclusion that Tommelise was headed in some interesting directions not shared by the mainstream RepRap technology and that the bootstrapping concept and more specific technology specifications of Tommelise might find a wider open source user community in its own right, at least in the United States.

In order to get some elbow room to document the system I acquired a new domain which I am dedicating to the project which you can access here.

With a little luck I will also be able to offer the rest of the rep community forums superior to what we are presently using at sourceforge, viz, builders can post graphics and pics instead of just text. I had set about to do that some months ago and then got stalled by the problems of getting the phpBB 2.0 system going on my local server. I hope to have that sorted out with the new hosting service in a few days

Comments:
I've been watching RepRap come along for quite some time now, and while it's still way over my head (mostly the building and programming of the boards), I know that someday it will be simplified enough that I could build one myself (and more for friends and family, of course). Tommelise (which is by no means "simple") is more Americanized, and looks a lot closer to something I would be able to build and run myself. As long as there's documentation on building the boards and how to program them, I'm sure I'll have my own soon enough and be able to contribute to the RepRap/Tommelise projects in any way I can.
 
***Tommelise (which is by no means "simple") is more Americanized, and looks a lot closer to something I would be able to build and run myself.***

That is what I am hoping to achieve.

***As long as there's documentation on building the boards and how to program them, I'm sure I'll have my own soon enough and be able to contribute to the RepRap/Tommelise projects in any way I can.***

There will be, I've just got to generate the site content and debug it.
 
lol, 'Americanized'.

I'll admit that my cnc/reprap project was made in a similar style, so that when I finally get around to it, I can publish all my exploits at once and have a relatively simple project for others to replicate.

The good news is I have a cnc machine now, but the bad news is I have no progress as far as plastic extrusion goes.

I'm starting to think that a wooden reprap might even be preferable to polymer, in that it's strong, easy to use/carve and is much cheaper than polymer.

Of course, this idea puts another split in the reprap community, which needs simple yet versatile standards to work with. With the flexibility to substitute parts or entire systems to make them work.
(IE: Kcam4 compatible)

Just trying to stir up some 'hmm' conversation
 
***I'll admit that my cnc/reprap project was made in a similar style...***

LOL! Yep, I try to steal only the good ideas. :-)

***I'm starting to think that a wooden reprap might even be preferable to polymer, in that it's strong, easy to use/carve and is much cheaper than polymer.***

Personally, I'm not committed to a wooden reprap except as a quick way of bootstrapping (repstrapping to use Simon's term) yourself into the game without having to talk somebody into giving you a full set of parts to get started.

***Of course, this idea puts another split in the reprap community, which needs simple yet versatile standards to work with.***

I guess I don't look at it that way. The way I see it Adrian's concept is now catching fire in a big way and attracting a big enough builder/developer community to explore many approaches rather than the few that the much smaller community was able to pursue at the beginning of this year.

Once it became obvious to me that there was going to BE a working reprap when Vik's Zaphod produced a part of itself in September I was able to take much bigger risks in what I was trying to do knowing that if I failed I could always just build up another Zaphod, or Darwin or whatever became the official standard of the original project.

That very comfortable situation let me develop pseudostepping and a single board approach to control that may well wind up in RepRap 2.0 in the fullness of time. Others in the builder community are taking similar risks which may well be incorporated in future generations of RepRap.
 
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